As a classic pixel game throughout the country in 2000, the marta still has many faithful players. The 50-storey official version of the classic tower, recommended for you today, is a work that seeks to restore the essence of tradition. The game uses a retrofitted pixel pattern, retaining the original roller-bar operation, while significantly optimizing the overall game experience. Although the interface looks like a common dungeon game, the actual play is extremely tactical, and each option may affect the game's success or failure. Players need to properly allocate attribute points, such as attack, defence, life, gold coins and experience, to fight monsters with precision. The injury calculation formula is: the enemy's life/(its own attack - the enemy's defence) and the number of injuries suffered by the monster (the enemy's attack - its own defence). Not only did the game return to its original 50-storey towers, but it led players to explore their roots and to relive the classic charms。
Classic mortar 50-story cell phone strategy
There's a dark wall on the left side of the five-storey sword, and the player needs to look closely at it. The wall is also hidden above the nine-storey shield and should not be missed while exploring it. The 10th floor of the boss fight is very challenging, and the boss will call six little monsters to fight you first, causing a total of 634 points of harm, so it is suggested that the player fights again when there is enough blood. On the 12th floor there are merchants on the left and on the right, respectively, who can buy important props. There was a dark wall above the 14th floor of the intermediate stairs, and a red key was available after the upper left corner had defeated the three orcs. The thief on the top right of the 15th floor will open your way and save you a lot of time. On the 16th floor there are dark walls on the top and right side of the big slem and on the right side of the ghost, which, when explored, can be accessed with holy water. Under the 18th floor of the intermediate stairway there is a dark wall, and in the middle of the 19th floor of the cross wall there is a dark wall that can be crossed. There are many dark walls on the 23rd floor that form the word "go0f" and prompt the player to the 0th floor, which is the secret mentioned by npc. Be careful not to miss the middle of the letter g. Only if you hit all the dark walls will the 29th floor thief let you through. The 33rd floor triggers a trap when you take a sword from the right, and it takes four monsters to get through. There is no structure if you enter from the left side of the sword, but when you enter the gap, it becomes a wall, and you must defeat the four monsters on the right to leave. After defeating the eight yellow doors in the middle of the 34th floor, a red key and four yellow keys appear on the left. The 35-level tunnel needs to go down before it can be discovered. The 38-storey shield, with a structure above it, will be sealed by entering the back wall, requiring the opening of three blue doors to leave or break the wall with a shovel. The upper left room on the 39th floor opens two yellow doors at 12 and 3 and results in a symmetric aircraft. The monster in the 40-storey boss area is capable of first-hand attack and will not be shown in the monster manual. On the upper right corner of the 41st floor, the upper left top wizard was first defeated, and another senior wizard would appear when the symmetrical position broke open, with a downer in the middle. The 48-storey sword gate is damaged and can be accessed by digging walls or flying in using flight symmetry. The 49th floor of the false king needs to beat the four magic guards first (forming the dice 5) so that the king's attributes will be reduced, otherwise he will have to face the king of the 8,000 blood mass. The true devil king is on the 50th floor, and the player needs to win the red key on the 25th floor, save the false princess on the 26th floor, and then enter the 50th floor from the 24th floor red gate。

Game characteristics
One, the classic retro-pixel style, perfected the original visual experience and made it look like the golden age of the pixel game. 2. Simple and interesting game operations, with the retention of the original roller and optimization to make them more fluid. 3. Enrichment of new game levels, each of which is carefully designed and requires a player's strategy and wisdom to clear. 4. The whole new magic game experience, while retaining the classic elements, adds new mechanisms and challenges that bring new game pleasures to players。
Update log
V1. 6. 1 version
1. Add the old model, which contains the classic, simple and ancient models, to meet the needs of different players. 2. Add [accomplishments] systems to provide players with more challenge targets and incentives. 3 update background music for the 98 editions of the english regional and boss war music, thanks to three seniors, added more nostalgia to the game. 4. The modification of the post-clearance entry to the bug improves the stability of the game. 5. Access to the taptap anti-discovery and login system to ensure that players are healthy. Update privacy policies to protect the personal information security of players。




