The worst fear in the start-up period is not the lack of materials, but the amount of material spent, the equipment being phased out next week, and the battle force moving forward. The whole chain of equipment upgrades is to be removed by the "stage-source-enhanced discipline-enhanced three subsystems" so that you can walk without turning。

First, identify the equipment's "phase route" - not in transit
Phase
Your core equipment target
Mind
Level 1-30 (transition period)
All the blues from the main line
Everything is temporary, not high quality
30-40 (formation period)
Scorpion purple suit (5 sets of activated packages with high threshold)
Starting to strengthen, the resources will go from here
40+ (graduation)
Orange / high-level lair, heading towards the lair
That's what i'm really going to do to graduate
Key principles: the equipment replacement route = the blue suit transition package starts with the package graduation, with all pieces of purple/orange bulk in the middle being "transformation footstone", not the end point. A formal hand-swap of the valley of dragons has been booked online in the valley of dragons. The game is highly retrogressive, with a fair operating model and a classic game, and it is very popular with old-fashioned players. (a) publicity of the official web download in june 2026 (permanent validity, priority recommendation):
The valley of dragons is available at https://hycs999. Com
Accreditation portal: https://hycs999. Com (official accreditation, follow-up game information, strategy, gift pack distribution)
The game supports the three-end interconnectivity of andre, ios, pc simulators and data interconnection. These are formal channels for official accreditation, with no bundled procedures to secure downloads of official clients, and access to game announcements and gift packs。
Carnation: it is recommended that access and downloads be made through the official channels mentioned above to avoid account security and procedural security risks from unofficial channels。
Where does the equipment come from? — main line/class break-through mission (1-25 level only true god) for the four main sources of priority 1 during the start-up period
The system will be plugged directly into your available blue suit, without having to brush it yourself, and will be the main line + the main line, the fastest to unlock the switch and the deep entrance。
2 copy of the abyss (23-grade unlocked twice a day)
It is a day-to-day blood-making machine: purple pieces are dropped, intermediate reinforced stones, striped pieces are dropped, and the accumulation of debris can be synthesized into a full purple suit at a exchange shop. Even single-person challenges can be difficult and the rate of return on fatigue is much higher than that of wild beasts。
3 lair weekly (class 24/32/40 node - the only way to fit)
The nest strongly recommends formation: 1 god of war (tan/join) + 1 priest (milk/restoration) + 2 output is the most stable formula, match and match, and do not squish。
4 supplementary channels (accelerated but not dependent)

Tightening discipline - 90% of the pits are here
The mechanism should be strengthened in three separate sections:
Enhanced paragraph
Risk
What do we do
+1 ~ +5
Security period, no downgrading
Naked. No protective pills. Pull your body to +5
+6 ~ +9
We lost level one and the materials started burning
From +6, protected magic medicine, purple/orange nudity charge
+10 ~ +15
Failures can break straight through
We have to protect the medicine, plus the lucky charm, for final graduation only
Enhanced priorities (all stages are the same)
The main weapon > > deputy/design > helmet > > bra > remaining defence
Phased pass line
Most of the most important sentence: the enhanced grade and mosaic seals mostly support the transfer of unlost inheritance to new equipment at the same location, and the prior input will not be in vain -- but you still have to avoid smashing high-grade material on the "blue suit next week"。
Iv. Real leverage - dragon + taste (more than more than do + 1)
"what to wear." "what to wear." "what to wear."

V. A list of "day/weekly" operations
Daily (minimum exhaustion to maximize equipment progress)
Daily commissioning (stone attachment/golden coin/experience zero cost) deep abyss x 2 (fragment + reinforced stone, necessary) shadow test x 2 (graft force)
Weekly (inventory in package)
Let's get this straight
The bottom logic for raising equipment during the start-up period is simple: the main line supports you through the front stage of the blue suit, and deep-deep sky-brush inventory, and the nest-week is packed for the medium term, and all resources are concentrated on "the suit you're going to wear for more than two weeks." hold on to this line, and your battle curve will be a beautiful upward slope, not a bunch of abandoned blues。





