
After all these years of fighting mahjong, i found a particularly strong general phenomenon:
A lot of mahjongs are lucky to lose, and they can listen to cards quickly when they're ready to touch them, even if they don't; once they're even, they touch cardon, and they're confused. People would have listened to the cards and waited for the cards, and they would have waited for the cards, or they would have been left with only a few。
A lot of people lose cards only groan, blame themselves for their bad luck and bad luck. But today, with more than a decade of real play, i'm telling the truth: slow listening to cards, low numbers of cards, really nothing to do with luck. It's just that you're behind in the game
The core gap between mahjong's losing and winning has never been more fortunate, but who listens more quickly and who hears better。
Whoever completes the hearing first has the right to take the initiative, both to sit on the table, and to avoid the risk of a gun in advance. Those old hands who win with stability over the years, instead of playing cards better than others, have mastered the exclusive technique of listening to cards, each of which can be played half-time or even a circle faster than ordinary people。
New guy playing cards is a fool. Old guy playing cards is a game
And today i will bring out the most powerful white words of the world that ordinary people do not know, and that are used daily, in fast-hearing battles, without difficult terminology, without a hymn, all hard-dry things that can be used on the table. Once you get through these operations, you play cards and listen straight to your opponent
I. At the core of the game: first set, then set up, and then reject the blind formation of cards
The vast majority of people listen to cards slow, and they're doomed from the start
The deadliest error of the newcomers is that they start with their hands and their hands and their hands, with no purpose or purpose. He had a pile of hands, and he found out that he didn't have his head, that he had to work for half a day, and he had to slow down。
The first thing to do when you're done with 13 cards is not a match
Here's to share with you the law of the beginning of the game: once it's done, it's done。
The first priority is to find a stable pair, to lock the cards, to have a steady pair in hand, to finalize the base of the card as a whole, and to do nothing to remove it. Once the generals have been identified, focus on the rest of the cards and on the four effective sets。
A lot of people have reversed the order, so they've gone crazy, and then they've come to tear down the only one, and they can't listen to the cards, and they've wasted several rounds of cards。
In addition, we teach you the technique of starting with a quick start: never to get up and leave your cards alone。
The first three laps of the game were filled with placards, scraps, and a pair of pairs of 3,456. 7 million. The medium-size card, the large number of channels and the large amount of space available, are the key to fast-assembled cards and to fast-track them, and the short cut is the same as breaking them off。
Let's get this straight. You're going to have a half-speed game
Ii. Two-and-a-half cards, quickest listen to the gold combination
Old mahjongs who used to play cards knew the classic: two and a half pairs, almost half the card
It's the fastest, most wrong-minded, fastest-hearing, all-powerful killer in mahjong, and, unfortunately, 90% of the new hands won't use it, missing the chance of a fast-discard。
I explain in plain language that everyone understands:
Two-and-a-half pairs, two pairs and a half-finished pair. For example, 110,000, 33 and 45 cylinders are standard two-and-a-half cards。
Why is the card the fastest? The core is a double-line movement, a free movement
There is only one single card line, one single one, and once the opponent has been stuck, it is impossible to listen. But two and a half pairs are completely different, with two pairs in hand and two games:
The first, keeping pairs together, focusing on a half-wire, quickly forming a full set, following the usual flat track, and playing fast and steady
The second is to touch a valid card and touch it directly, to reduce it quickly, to form it at speed, to take a bump on the road and to fill it directly。
No matter how the situation changes on the scene, or how the rivals card, the card will always have an advance, a retreat, no death, no stagnation. The newcomers always like to tear down their pairs and seek to get their cards right, without knowing that they have destroyed the fastest chance of listening to them。
Let's remember: start with two pairs, don't break them down and put them in two and a half pairs
As long as this structure is stabilized, it is easy and easy to listen quickly and crush the opponent。
Iii. Prioritize a composite line, widen the bounds, and be slow
A lot of people listen to cards slow, total card player
Ordinary singles such as 45, 56, with only two entries, can easily be drawn by the opponent, the card points, the key cards cannot be touched, and can only wait, and the rhythm of listening to the cards is endlessly delayed。
And the core secret of the old man's quick listening to cards is to give priority to the serial combination
For example, the four series of 3456, 4567, 2334, 5667 combinations, which are a little messy, are the best and fastest-modified ace in the field。
Only two cards on a single line, and a simple set of four lines, with four to five valid cards at the same time, double the channel! Even if one or two cards were stuck to death, there were others that could take shape and there would be no stagnation at all。
Here's to correct the new guy's biggest mistake: don't untangle it for the sake of the handplate
Many beginners are forced to look at complex cards and break them open, leaving them with a single piece of shit, a sharp drop, and slow down listening to cards. A real master. He's never afraid of hand cards
A flexible structure is maintained throughout the process, as long as there is a chain of composite cards in hand, with a firm determination not to break down or move. You'll always be able to pull together before your opponent and finish the cards
Iv. Don't touch it for no reason. Don't mess with the rhythm
Many wrongly think: "touch cards and eat cards so that you can listen fast!"
This is one of the most easy pits for freshmen, and it's the fault of millions of people who listen slow and bad
I'm telling you the bottom logic of mahjong: every time you touch a card or eat a card, you're gonna skip a touch。
Touching cards is the only way we can improve the handplate, get a valid entry and quickly form cards. Many beginners are tickling, they touch each other, they eat each other, they operate immediately, they seem to have fewer handplates, they move faster, and they are completely locked。
The hand hand, which could have been modified by multiple-wheeling, fast-hearing cards, had been disrupted by several waves of inert touch, had been fixed to death, and there had been no room for subsequent improvement, not only to slow down the listenership, but even to the whole process。
I teach you to listen quickly to the iron rhythms, so that you don't have to go any further:
Can't optimize the touch of cards, and don't do it
Can't speed up listening, listening to cards, all of it
When the handplates are scattered and behind schedule, it is determined not to touch them, but to improve them slowly by touching them。
A real quick listener, not by doing it too often
Take care of your hands, don't do any ineffective work, keep your cards up for improvement, and you're going to be a long way ahead。
Five,
Many of the previous cards were set well, and they were in the early stages of listening, i. E., one card short of the card. But it took too long to listen to the cards and watch the opponent take the lead and lose the advantage。
This happens because you don't know how to change cards and listen to each other
Once the newcomers have heard it, they have no way of adjusting to the original model, even if they cannot reach key points in successive circles. The original set-up turned into a dead end, and the hard-brained gave them the advantage of listening to cards, dragging them into slow listening and empty listening。
The old man's operation is the opposite: he can't listen, he can change his path quickly
Once it has been discovered that it has not been able to reach the target in two or three consecutive rounds, it is immediately determined to fine-tune the handplate, abandon the single set that was stuck to death and replace it with a wider and more easily felt mix. No hard-core, no hard-core card, flexibility and quick opening of new routes。
There is also a key skill: to give up unilateral cards by giving priority to multiple ears。
The more you can listen, the more you can listen, the faster you can form。
As soon as mahjong listens, he knows how to be flexible and adapt in a timely manner, he can be quick to listen; he is old-fashioned, he does not know how to adjust, he only wastes his advantage and is passively beaten throughout。
Six, the rhythm's good and the rhythm's good
A lot of people listen to cards slow, not bad technology, bad cards, but bad rhythms
Either the game starts in haste and the good card is scrapped; or the medium-term is too conservative to adjust the brand and miss the best chance of getting in. The rhythm is slow, it's so slow, it's so slow。
The best idea for a handyman to listen to a card is to be quick and steady
(b) start by sorting out cards, cleaning up waste cards, locking on the head, moving straight, fast-tracking the frame, without dragging water
(a) a medium-term listener's stage, with patience to touch cards, flexibility to improve, not to rush, not to change, and steady speed
When confronted with rivals, the situation is violent, it is properly indulging, not blindly attacking, and priority is given to maintaining the cards, waiting for the right moment。
Many newcomers are eager to do so, and the sooner they want to fight, the more they want to fight, the more they will. Real fast, never fast, but clear thinking, steady rhythm, no mistakes
If you hold on to the pace of your playing cards, and you don't miss the pace of your opponent, you'll be able to listen to the cards。
A true summary of the battle: listening quickly is the key to winning
Mahjong for over a decade, i've seen all the winnings。
They are the ones who lose the cards and have few
It's not bad luck. It's not the rules
I don't know how to fast-assemble cards, pick them up, play them with feelings, beats, mistakes。
And those old hands who seem light and easy to win
There's no such thing as an open mind
The start is bound to be a two-and-a-half-complex model, which will broaden the horizon; stop eating and calm the rhythm; be flexible and form with determination。
The logic of mahjong's losing and losing is simple: listen to the card first, and then listen only passively。
If you listen to the cards before your opponent, you'll have one more round and a little less risk. It's a long way to go
Finally, by streamlining the six cores of fast listening cards, it is recommended that you keep:
First, we must start with a clean-up of old cards and a high-quality medium-sized set
2. Two-and-a-half-gold, double-lined, large speed-up
3. Precedence the retention of a chain composite, widening the scope and avoiding the stagnation of the hand
4. To prevent non-useful touch-and-eat operations, to preserve the chance to touch cards and not to disrupt the pace of the set-up
5. Improved hearing flexibility, non-clause and preference for high-quality hearing
6. Play cards at a slow pace, with a steady and quick pace。
If you change the bad habit of playing blindly, you'll be able to listen to each of them one by one
A sweet hint
Mahjong is merely a recreational activity for family and friends ' gatherings, leisure and leisure. It is only for daily leisure, so as to ease the feelings of the family and friends, and do not fall into the game, play cards late at night, make big investments and win more. Moderate entertainment, excessive gambling and damage, and rational entertainment is a lasting pleasure。
This paper is only a personal entertainment reality and does not constitute any advice for playing cards and games。




