As the heroes of the legends game continue to awaken, so does the teams of players. It's been a long time since bone law opened up, but it didn't feel good! Of course, this hero has his strong side, such as demons and ejections. However, his awakening effects were generally felt to be 6. 78 seconds of survival, which was a little short, but could be released after death and acceptable。
Properties & halo analysis

Although life is added to the arena, it is still too thin, with less than 4w worth of life and 500 head of armour. Qualified 451, although the debacle of bone law is 600+, and 109 neglect resistance, skills + 5 and a 50 per cent increase in blood intake or treatment are good attributes. He's got a dead ride, but i don't recommend it to you. Even red 1 is easily killed by a physical set of fire seconds。
Skills analysis

Expulsion (ordinary): this time in another order, one feels that this skill is important. It must be explained first that, as long as they are exiled, they suffer more than twice as much magic damage as they were, which, of course, means real harm and may not be so much resistance, but the exiled heroes are terrible at the master's fire. So this skill is a skill that matches the output of the wizard, and may not fit well with physics, and a personal recommendation for a boned milk team or a team of magicians or sprayers。
Life learning (high shot): the assault is about 1 w5, not 7,000+, depending on the opponent's resistance. For an agile middle row test, the injuries in the event of exile are nearly doubled, and there is a stowage of about 5,000. The bone blood is not high in itself, and the basic trick is to be filled with blood four times. It is also one of the destabilizing factors, but if it is done, the damage is good。

Blast (ordinary): large range aoe injuries, but generally, 6,000 hits are a 1w2 but bone-based high-explosion blast, mostly in the middle row. If there is a banishment target, one of them can hit more than 2w, so it is felt that the bone method can be placed in a single wave, as long as he is not interrupted by small skills, after all。
The ghost guard (common): one of the skills i like very much is the magic anti-radiation ring, which now also has a high level of anti-radiation ring or demention. But the dead rider is not at present fit for a more powerful version of physics, and the scientific freaks are not awake and natural responsibility is given to bone law. It's only the bone method that wakes up, and there's still a chance to form a good lineup, although his awakening skills feel normal。

Self-deportation (awakening): it was good at first, but it felt a little short, less than seven seconds, and it felt a maximum of two skills. I didn't test it enough, but it didn't feel too much after the bone law died, and i thought that when i woke up, the banishment time was unlimited and could only be killed through magic damage, which could be the real rise of bone law。
Team recommendations
This is what i'm doing in the arena
1. The hero, the physical individual, feels perfect, but fearing the law, aoe, he can face physics in the face of a wizard who cannot cause fatal harm. However, in the face of the resistance, the opponent is afraid to go to the legal system, and the current test is a good one, but not 100 per cent。
2. Death, almighty, and ice dragons continue to sail, albeit thin, but live long and are not too afraid of the enemy。
3. Aoe has a better personal sense of energy effectiveness than a blood demon, whose weakness is a wave of fallen heroes such as the shaman. But with the bone method, ghosts tend to be big, and ghosts are not as scary as blood demons。
After all, there are few red + 1 ice spirits, and the ice sheet is relatively thin, sometimes with separate attacks and explosions that cannot withstand ghosts. The ice spirit is currently more volatile, and the team is valuable。
Summary
The individual consciousness of bone law this time can only be average, or medium, is not very strong, and the bone method is certainly not as strong as that of a phantom box. But the bone law has its worth, in the face of the legal system, in his own advantage in cooperating with the outbreak, and if i attack, i recommend the aoe master, whose exile may not match the physical hero. He is not recommended for single outbreaks because he is not necessarily a no. 1 exile like the aoe's high outbreak. It might be better to cooperate with sprays, light, prophets, fairy dragons。
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